Card Rulings
OGN-294/298 · Origins · Uncommon
Units here have +1 [M]. (This includes attackers.)
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You use a spell like Charm to move a unit with damage on it away from Trifarian War Camp, indirectly lowering its Might and causing that damage to become lethal damage.
Units' Might could always go to 0 or below; it was just really hard to actually make it happen. For example: If a Recruit was at Trifarian War Camp, it would have 2 Might (its 1 base Might, +1 from War Camp). If it got hit with Stupefy, Stupefy would "snapshot" at 1 Might, reducing the Recruit's Might to 1. If the Recruit then moved away from Trifarian War C