509.4.b.1. A player plays Traveling Merchant to Reaver's Row. They immediately change their mind and choose to play it to their base instead, or choose not to play it at all.
Full card detail
Reaver's Row
Has Rules
- Energy
- -
- Might
- -
- Power
- -
Ability
When you defend here, you may move a friendly unit here to base.
Verified Sources
Official references
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