506.3.e.6. A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain)
Full card detail
Miss Fortune, Captain
Has Rules
- Energy
- 5
- Might
- 5
- Power
- 1
Ability
[Accelerate] (You may pay [1][B] as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) The first time I move each turn, you may ready something else that's exhausted.
Verified Sources
Official references
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