RiftRef
Cards
Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

Full card detail

Last Stand

OGN-069/298 · Origins · Rare

Has Rules
SpellCalm
Energy
3
Might
-
Power
1

Ability

[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)

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